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Pipeline - Wine Cellar Environment

The process of creating a basic environment in UE4. For this project, I chose to do a wine cellar. There are two different sets of lighting for this project, giving it a different mood and feel depending on what is needed. There is still much I need to fix and improve with this project.

Finished product. I added and tweaked the lightmaps for this and added the lighting. To give it a different feel, I adjusted the light intensity and color, enabled/disabled a light, and added fog for the bottom results.

Finished product. I added and tweaked the lightmaps for this and added the lighting. To give it a different feel, I adjusted the light intensity and color, enabled/disabled a light, and added fog for the bottom results.

Here I added some materials and made sure that there was no UV stretching. I was also making sure that everything was tiling the way I wanted and that it all looked good together.

Here I added some materials and made sure that there was no UV stretching. I was also making sure that everything was tiling the way I wanted and that it all looked good together.

First build of the scene. I was laying it out and getting an idea of how I wanted things set up. This also helped with getting the proportions correct and making sure that everything fit together.

First build of the scene. I was laying it out and getting an idea of how I wanted things set up. This also helped with getting the proportions correct and making sure that everything fit together.

A breakdown of my original reference sheet. Done so I can get a feel of size and silhouette, as well as modular props.

A breakdown of my original reference sheet. Done so I can get a feel of size and silhouette, as well as modular props.